Programming with C# 2 day training course from £590.00 plus VAT
Classroom - per delegate | £695.00 plus VAT £834.00 inc VAT |
In person at one of our UK locations, max 10 delegates |
In Person one on one course | £1,190.00 plus VAT £1,428.00 inc VAT |
In person at one of our UK locations, no other delegates - click here for details |
Closed Courses | £1,900.00 plus VAT £2,280.00 inc VAT |
In person at a location of your choosing, max 10 delegates (contact us for prices over 10 delegates) - click here for details |
Remote live public course | £590.00 plus VAT £708.00 inc VAT |
Remotely accessed over the internet, max 6 delegates - click here for details |
Remote live one on one course | £790.00 plus VAT £948.00 inc VAT |
Remotely accessed over the internet, no other delegates - click here for details |
Synopsis
This C# training course is an introduction to the C# ("C sharp") programming language. With no prior knowledge required it will cover the building blocks of the C# programming language, such as how .NET is different from traditional programming, defining variables, control structures (if..else.., loops etc) and operators, before going on to explain key concepts such as classes, objects, properties and methods. It will then move on to introduce more advanced subjects such as static behaviour, abstract behaviour, enumerations and polymorphism. It will provide delegates with a skill base from which they can go on to develop C# applications on either the Windows Forms or ASP.NET platforms.
Duration
2 daysCost
See options at top of the page
Prerequisites
There are no prerequsites for this courseDetailed course contents
Introduction to .NET
What is .NET?
Common Language Runtime
Common Type System (CTS)
Introduction to C#
What is C# ?
What is C# used for?
Features of C#
What does C# look like?
Getting started
Creating a project
The Main method
C# basics
Displaying to the console screen
Adding comments
Compiling and running the program from the command line
Compiling and running the program using the Visual Studio Express IDE
Variables
Variables in C#
Declaring variables
Variable name rules
C# keywords
Assigning a value to a variable
Strings
Escape Sequences
Verbatim string
Character data types
Numeric data types
Signed and Unsigned
Byte
Signed Byte
Short Integers
Unsigned Short Integers
Signed integers
Unsigned Integers
Long Integers
Unsigned Long Integers
Real Numbers: float
Double-Precision Numbers
Decimal
The Boolean Data Type
The DateTime Data Type
Assigning a DateTime value
Declaring a variable
Uninitialised variables
Constants
C# / .NET Data Types
C# / .NET Data Type equivalents
Object properties and methods
Data type properties
Data type methods
String methods: PadLeft and PadRight
String method: Substring
More String methods
Numeric formatting with ToString()
Common Format Specifiers
DateTime properties
Static DateTime properties
DateTime methods
Converting DateTime to a String
DateTime format masks
Converting numeric data to string
Data type conversion
Implicit and explicit conversion
Using Parse to convert data types
Using TryParse to convert data types
System.Convert
Operators
C# operators
The + operator
The -, * and / operators
The ++ increment assignment operator
The -- inecrement assignment operator
The += addition assignment operator
The -=, *= and /= operators
Logical operators ==
Logical operators !=
Logical operators < and >
Logical operators <= and >=
Logical ‘and’ Conjunction: &
Conditional ‘and’ Conjunction: &&
The Binary ‘or’ operator: |
The Conditional ‘or’ operator: ||
The exclusive ‘or’ operator: ^
Conditional logic
Conditional control: if
Conditional control: else
if .. else if
The Ternary Operator: ? :
Case Switches
Branching statements
goto
Loops
Loops
The while loop
do...while
The for loop
Breaking out of a loop
Continuing a loop
Methods
Methods of a class
Types of method
Method parameters
Declaring a method
Examples: Method declarations
Specifying method parameters
Returning a value from a method
A complete method
Overloading a method
Introduction to Classes
Object oriented programming
Classes
Objects
Creating a class
Creating a class in its own file
Creating an object
Assigning a value to an object
Accessing class members
Objects as parameters and return types
Reference types
Class Fields
Access modifiers
The public access modifier
The private access modifier
Properties
Encapsulation
Traditional encapsulation
Properties
Coding a Property
Implementing a Property
A property with accessor logic
Accessing a property
Read only Properties
Write only Properties
New in C# 3.0: Automatic Properties
Read only / Write only Automatic Properties
Initializing Automatic Properties
Constructors
What are constructors?
Constructors with arguments
Calling a constructor
The default constructor
Constructor chaining
Inheritance
Introduction to Inheritance
Examples of inheritance use
Deriving one class from another
Adding to a Derived Class
Overriding Members of the Base Class
The Object Class (System.Object)
Calling Members of the Base Class
Referencing the constructor of an inherited class
Multi-Level Hierarchies
The protected access modifier
Constructors and Inheritance
Explicitly calling Base Class Constructors
Protected Constructors
Static members and classes
Static Members of a class
Examples of static behaviour
Declaring Static Members
Referencing Static Members
Static Classes
Rules of static classes
Sealed and Abstract classes
Preventing inheritance from a class
Preventing instantiation from a class
Creating an abstract class
Polymorphism and Name Hiding
Substituting a derived class for its parent
Polymorphism
Name hiding
Arrays
Array Types
Declaring an Array
Initialising an array
Retrieving the length of an array
Using foreach to loop through an array
Error handling
Introduction to Exception Handling
try .. catch
finally
The Exception Class
Catching the Exception instance
The Exception Message
Throwing an Exception
Passing a message to the Exception class
Enumerators
What are Enumerators?
When to use Enumerators?
Declaring enumerators
Using the enumerator
Namespaces
What is a namespace?
Accessing Members of a Namespace
Namespace Nesting
using a Namespace
The System Namespace
Availability
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FAQs
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What are the course times?
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Courses start at 9:30am start on the first day of your course. Subsequent days will usually start 30 minutes earlier but check with your instructor. The course will end by 4:30am each day.
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Do I need to bring anything?
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No, everything is provided, you only have to bring yourself.
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How can I pay?
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Once you have booked you will receive a confirmation email, and shortly after that, an invoice. For in-person public and private courses the invoice is payable within 30 days, for online courses payment is required 7 days before the start of the course. Payment can be made by bank transfer (BACS etc), cheque or card.
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Is there a dress code?
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No, there is no dress code for any of our courses.
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Are refreshments provided?
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At our in-person courses, mid-morning and mid-afternoon refreshments will be provided. Lunch is not provided but all our venues are in central locations.
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What is the cancellation policy?
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Cancellations received within 7 days of making your booking or more than 21 days before the scheduled start date will not incur any charge. For cancellations received between 7 and 21 days before the scheduled start date a 50 percent charge will apply. For cancellations received less than 7 days before the scheduled start date a 100 percent charge will apply. For online courses where you have already been sent course materials, any refund is conditional on the return of the materials at your own expense.
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